CreateDevice&Vertex
#include <d3d9.h>
#define D3DFVF_CUSTOMVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE )
struct CUSTOMVERTEX
{
FLOAT x, y, z, rhw;
DWORD color;
};
LPDIRECT3D9 g_pD3D = NULL;
LPDIRECT3DDEVICE9 g_pd3dDevice = NULL;
LPDIRECT3DVERTEXBUFFER9 g_pVB = NULL;
VOID Cleanup();
VOID Render();
HRESULT InitD3D( HWND hWnd );
HRESULT InitVB();
HRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam );
INT WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd )
{
WNDCLASSEX wc = { sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0L, 0L,
NULL, NULL, NULL, NULL, NULL, TEXT( "D3d Tutorial" ), NULL };
RegisterClassEx( &wc );
HWND hWnd = CreateWindow( TEXT( "D3D Tutorial" ), TEXT( "D3D Tutorial 01: CreateDevice" ),
WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, GetDesktopWindow(), NULL, wc.hInstance, NULL );
if( SUCCEEDED( InitD3D(hWnd) ) )
{
if( SUCCEEDED( InitVB() ) )
{
ShowWindow( hWnd, SW_SHOW );
UpdateWindow( hWnd );
MSG msg;
ZeroMemory( &msg, sizeof( msg ) );
while ( msg.message != WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
else
Render();
}
}
}
UnregisterClass( TEXT( "D3D Tutorial" ), wc.hInstance );
return 0;
}
VOID Cleanup()
{
if( g_pd3dDevice != NULL )
g_pd3dDevice->Release();
if( g_pD3D != NULL )
g_pD3D->Release();
if( g_pVB != NULL )
g_pVB->Release();
}
VOID Render()
{
if( NULL == g_pd3dDevice )
return;
g_pd3dDevice->Clear( 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255 ), 1.0F, 0 );
if( SUCCEEDED( g_pd3dDevice->BeginScene() ) )
{
g_pd3dDevice->SetStreamSource( 0, g_pVB, 0, sizeof( CUSTOMVERTEX ) );
g_pd3dDevice->SetFVF( D3DFVF_CUSTOMVERTEX );
g_pd3dDevice->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 1 );
g_pd3dDevice->EndScene();
}
g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}
HRESULT InitD3D( HWND hWnd )
{
if( NULL == ( g_pD3D = Direct3DCreate9( D3D_SDK_VERSION ) ) )
return E_FAIL;
D3DPRESENT_PARAMETERS d3dpp;
ZeroMemory( &d3dpp, sizeof( d3dpp ) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
if( FAILED( g_pD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pd3dDevice ) ) )
{
return E_FAIL;
}
return S_OK;
}
HRESULT InitVB()
{
CUSTOMVERTEX vertices[] =
{
{ 150.0f, 50.0f, 0.5f, 1.0f, 0xffff0000, },
{ 250.0f, 250.0f, 0.5f, 1.0f, 0xff00ff00, },
{ 50.0f, 250.0f, 0.5f, 1.0f, 0xff00ffff, },
};
if( FAILED( g_pd3dDevice->CreateVertexBuffer( 3 * sizeof( CUSTOMVERTEX ), 0,
D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVB, NULL ) ) )
{
return E_FAIL;
}
VOID *pVertices;
if( FAILED( g_pVB->Lock( 0, sizeof( vertices ), (VOID **)&pVertices, 0 )))
{
return E_FAIL;
}
memcpy( pVertices, vertices, sizeof( vertices) );
g_pVB->Unlock();
return S_OK;
}
HRESULT WINAPI MsgProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY:
Cleanup();
PostQuitMessage( 0 );
return 0;
}
return DefWindowProc( hWnd, msg, wParam, lParam );
}
IT Expert S 3D 게임 프로그래밍 Chapter 1
'MISCELLANEOUSNESS' 카테고리의 다른 글
Direct X SDK Tutorial 02: Matrices (2) | 2008.04.06 |
---|---|
nokia 미래형 휴대폰 단말기 morph (2) | 2008.03.23 |
데스노트 패러디...ㅋㅋ;; (0) | 2008.03.02 |